The Solus Project
Level Design/Level art
Studio: Teotl Studios
About:
The Solus Project is a first-person exploration adventure game with survival elements and is set on a mysterious alien planet where you are the survivor of a crashed spaceship.
Quick summary:
The game is a slow passed narrative driven survival game, where the main focus on the level design was making areas stick out using narrative and environmental storytelling. During my time studying full time I got the chance to add a secret room to the last level of the game 1 month before the launch date.
My tasks where:
Creating a concept that matched the theme of the level.
Decide how the player would be able to get into the secret room.
Use exciting assets from the game (Except for 5 new I got for my area) to build.
Use the environment to tell a hidden story.







